The Winter King Ck2

By: CK2:AGOT Development Team Crusader Kings 2 A Game of Thrones mod.jpg A Game of Thrones for Crusader Kings 2 is a mod for those who want an authentic way to play a Game of Thrones through the manipulation of resources and power rather than with the brute strength of your sword swinging arm. Ck2 So in the mod The Winter King I am playing as that last Roman in Briton at the King Cole start. Sorry about not getting names completely correct but I think I got the point across. Version 1.10.1 May 5 2019 Full Version. Version 1.10.1 of Western Europe 410-962 - The Winter King. Compatible with CK2 version 3.1.0. Added the Grey King's father (ID=750064) as a means of connection for house Goodbrother and the Grey King. Changed the birth date of the Grey King from 1.1.1 to 1.1.2, and increased lifespan by 7 years as he is stated to have ruled the iron islands for 1007 years. Added the progenitor of house Goodbrother - brother of the Grey King (ID. Warhammer: Geheimnisnacht is a total conversion mod for Crusader Kings 2, set in the Warhammer Fantasy setting. Retinues Redone 2 Nov 13 2020 Released Sep 20. The Winter King Crusader Kings II. Reinstall mac el capitan. Elder Kings Crusader Kings II. 16th century - Time of Emperor Kings Crusader Kings II.

Crusader Kings II: Mod Roundup

Crusader Kings II is probably Paradox Interactive’s most successful strategy game to date. Its approachable and entertaining design, regular DLC, and frequent Steam sales all contributed to this happy state of affairs.

Thanks to Paradox’s focus on allowing mod development, a thriving mod community grew around CK2, with mods ranging from slight tweaks to major overhauls to premise-shattering total conversions. Here are some of the most popular and successful community creations.

CK2Plus

CK2Plus, originally by Martin ‘Wiz’ Anward, is the granddaddy of CK2 mods. Sticking to the original CK2 setting, Wiz overhauled almost every mechanic, adding more kingdoms and empires to form, more starting scenarios, more interesting expansion, and a greatly expanded faction system.

After a year of exemplary modding, Wiz was hired by Paradox and forced to abandon CK2Plus. A volunteer team was assembled to maintain and continue the mod, and it entered a state of drift. Core features of CK2Plus were allowed to become incompatible, while unnecessary new additions were wedged in. Is it really necessary for CK2Plus to have a new map in which Iceland has four provinces? The province count bloated as work in other areas was left undone.

The original volunteer team disbanded earlier this year, citing a lack of time and energy to maintain CK2Plus. A new group shows some promise and has made the core features compatible, but some of the best submods, like Reign of Princes (in-use in the above screenshot) are not updated yet. With any luck, CK2Plus can be restored to its former place as a great mechanic-enhancing mod.

HIP: Historical Immersion Project

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Many of those former CK2Plus players have moved on to the Historical Immersion Project. HIP isn’t a single mod, but rather a set of mods designed to be compatible with each other in various combinations. Bluestacks mac os x el capitan.

HIP is a greatly improved CK2 experience. The map is clean and subtly improved, installation is easy, and the submods include many new features and mechanics. It’s a bit more polished than vanilla, and the additions aren’t intrusive or out of place.

Of the included submods, I’d avoid ARKOPack Interface and SWMH. SWMH needlessly bloats the map with hundreds of new provinces and has not been updated to include the Indian subcontinent – released with the Rajas of India DLC months ago. ARKOPack Interace is more subjective – it’s a revamping of much of CK2’s interface. Personally, I find the new GUI to be pretty poorly designed, but you might feel differently. In any case, it’s optional.

lux invicta

This is a weird one. Lux Invicta is an insanely complex alternate-history scenario concocted to give players the opportunity to play as almost any conceivable religion, culture, or entity. Want to be a Seleucid heir to Alexander the Great? Sure. Druidic Irish megaking? Fine. Any of three or four flavors of “Roman Emperor“? You bet!

The above is a shot of Lux Invicta’s religion map. The political map is similarly fractured. It is a mess, but wonderful in its own way. If you have a pet historical or religious interest, you can play ‘for’ it. By tossing plausibility out of the window and focusing on freedom, Lux Invicta created a scenario that is crazy fun. (I’m sympathetic to this, having concocted an even less plausible EUIV mod in my own time.)

LI doesn’t change too many mechanics, but the changes it does make are reasonable and suit the scenario. It’s a refreshing change of pace, and the empires that rise out of the shattered world can be very entertaining indeed.

The Winter king

Here’s a much more plausible mod, set at the dawn of the dark ages. The Winter King is based on a zoomed-in map of Britain, Ireland and Northern France after the fall of the Roman Empire, as Druids, Roman remnants, Saxons and more tangle over this corner of the world.

It incorporates many of the best features from CK2Plus, HIP, and other mods, making it a surprisingly polished experience. The scenario can be a bit deterministic, but it’s lots of fun, and an intriguing look at a historical period and scale that the CK2 engine isn’t usually applied to.

Also, you can play as King Arthur with Merlin as your Court Druid. Consider me sold.

A Game of Thrones

This is the big one, and probably a major driver of CK2’s sales. The GoT mod team did a fantastic job adapting the world of George R. R. Martin’s A Song of Ice and Fire series, with a beautiful map that includes both Westeros and the lands across the Narrow Sea.

Scenarios can be a bit predictable at times; for example, the main characters from the series proper have clearly mapped-out optimal paths. On the other hand, any character in the game can theoretically fall down the stairs and die on day one and immediately derail the fictional history. If you care about the series or the characters, there’s a lot to love about this mod. Without any player intervention, the AI can get up to some pretty entertaining things.

The new features, like dragons or the “megawar” system, are well-implemented and creative solutions to problems the CK2 engine wasn’t designed to handle. It’s worth a look.

Other mods

Several Something Awful goons are working on a North America mod loosely based on post-apocalyptic classic A Canticle for Leibowitz. It’s still very much a work in progress, with only America up to the Mississippi partially finished, but these screenshots are definitely exciting.

Elder Kings is an Elder Scrolls total conversion that looks very impressive. They did great work with their new map and graphical representations of the various races. There’s a Diadochi Kings mod in development now, as well, which focuses on Alexander the Great’s successors and the fractured Mediterranean of the time. Finally, there are loads and loads of minimods focusing on tweaking and improving the game in innumerable ways.

In short, the mod scene is thriving. If you own CK2, you owe it to yourself to have a look.

You can find all of these mods on the Paradox forums.

This article originally appeared on TheMittani.com, written by Thomas Howell.

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Crusader kings 2 forum

In Crusader Kings you can play as men and women of fantastic birth and dynasty; from William the Conqueror to the Sultans of Arabia. However the game goes much deeper than these kings and emperors. Every lord, count and baron is playable, and it’s often these smaller lords that are the toughest to play as.

I’ll be attempting to raise up one of these lowly men to become something more than themselves. Since Crusader Kings is about your family, rather than your character, it might take a few generations… Hopefully the family I choose will go down in the ages.

It requires a special set of skills to rise from lowly count to kingship, and these are certainly not the skills that Count Waltheof has. Count Waltheof is the Count of Northampton, a small county located in East Anglia, England. In 1066 he’s a minor lord with a few holdings and only a special relationship to the deceased King Harold keeping him at all relevant: he has the dead king’s daughters and sons in his court.

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This somewhat makes Waltheof a target for the new King William, who is already looking to quash any sign of rebellion. These are troubling times but times that can seized upon to drag men like Waltheof (we’ll call him Walt) up the ladder and into the history books.

Count Waltheof of Northampton – 1066-1080

Walt begins the game with the small holding of Northampton, the city of Cambridge and the Bishopric of Crowland under his name. Though he owns small lands, it’s by no means a poor start. Unmarried, I immediately look to get Walt a new bride. Walt’s not blessed with any special talents and has a rating of 5-8 in diplomacy, warfare, stewardship, learning and intrigue - hopefully a good wife can help him.

Born in 1050, he’s only 16, and so has a lot of potential for growth. King William, perhaps understandably, does not like Walt – all the debuffs for conquest and foreign languages mean they have a mutual distrust. Will’s here to stay, though, so Walt should work on impressing him as soon as possible. The mayor of Cambridge and the bishop of Crowland both like Walt well enough, so that is always a good start – having vassals hating you is never a good sign.

I check Walt’s personality traits. As a young man he can still develop and lose traits as well as add to those he has already, but in 1066-1067 I discover he’s deceitful, wrathful, gluttonous and craven. Bugger. Not the best set of traits but we’ll have to see if the right wife won’t set him right.

There are plenty of eligible women on offer as well as a few younger girls with some excellent family names attached to them. Among Walt’s choice of wife are the daughters of the Kings of France, Navarra, Castile and Hungary. Though this would give him a boost in reputation, most of these girls are under age and would take years to mature to marriageable age – we want Walt making babies straight away!

I choose Princess Sigrid of Denmark. She’s a legitimised bastard, so her father has no qualms accepting the match. Unsurprisingly Sigrid isn’t too happy about it – Walt is fat, cowardly and a liar to boot – but hopefully she can change him.

She'll set him straight. I hope..

With the marriage over, Walt turns his attentions to matters of state. It’s already plain that the lords of the formerly Anglo-Saxon England are not happy with William. Factions opposing the Norman ruler are springing up all over the land. For the moment I decide that Walt needs to keep his head low. He should pop out a few children first and then start thinking about war, that’s the way to go! I set Walt to start martial training in an attempt to boost his wartime prowess in the meantime.

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July 1067 rolls around and a letter arrives urgently from William – a dispute over the control of Cumberland has escalated into full scale war with Scotland! Walt grabs his armour, spends the afternoon trying to fit into it, and then begins the long march to the mustering fields. Hopefully a taste of battle will steel his nerves (and help him lose a few pounds). Unfortunately this leaves Sigrid at home in Northampton with nothing to do but pine for her homeland where skinnier and less craven men live…

The war lasts until November, when Walt returns to find that Sigrid is pregnant (hopefully with his child). The road to a dynasty of little Walts is already beginning to take shape. In September 1068 the baby is born: it turns out to be a girl, who, as his firstborn, gets the honour of the name “Waltilda”. Somehow little Waltilda is born with the trait “attractive” – definitely from her mother’s side.

War breaks out again with the Scots in 1069 and Walt is given the honour of riding in the vanguard. At the battle of Gowrie, Walt manages to distinguish himself, losing his “craven” trait and gaining a specialism in winter warfare. What use that will be in the South of England remains to be seen but it’s a good sign that Walt is growing out of his old habits.

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More happy years are spent with his daughter and less-begrudging wife at Northampton, where Walt even loses weight and gains the “trusting” trait. War breaks out again in 1071, this time against France. Walt straps his (now looser) armour on and heads out again, his newly polished martial skills ready to be tested.

Somehow while out on campaign he finds time to tend to a rosebush and some shrubs and gains the “gardening” trait too. All these traits have increased his stats and met his ambitions to become a better man. Met ambitions mean more renown and more prestige. Walt makes use of his new found diplomacy skills, too, and sets up a betrothal between Waltilda and a Danish prince named Niels. At least this way Sigrid will have someone to chat to.

The war against France is won quickly and Walt spends more time in Northampton, attending to the occasional feast and spending time hunting. It’s only been a short amount of time but I have to say I have grown quite fond of him (and not only because he lords over my home county). Walt, in 10 years, has gone from a fat, greedy coward to a kind, trusting and diplomatic young man with the beginnings of a family.

Sigrid becomes pregnant again in 1079, rather conspicuously following my decision to gift her some gold. She gives birth to another girl, who I decide to name Sigrid after her mother. Unfortunately for Sigrid II she’s not “attractive” like her 12 year old sister. I sense some tension in the future…

Pagan Crusader Kings 2

In 1080 King William the Conqueror dies of natural causes, leaving his son Robert to inherit the throne. Robert, upon a check of his traits, is gluttonous, cruel, craven, wrathful, envious, has a lisp and is an arbitrary judge of men. Oh, and he hates Walt. Things are about to get interesting.

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